Slay the Spire: Building Around the Watcher’s Wrath, Stances and Retain
The Watcher’s best decks start with Wrath and attacks. Stance switching, Miracles and Retain add useful twists, each wit...
Board Game Reviews
Slay the Spire: Building Around the Watcher’s Wrath, Stances and Retain
The Watcher’s best decks start with Wrath and attacks. Stance switching, Miracles and Retain add useful twists, each wit...
Glimmermark Firearm Rules: Damage, Reloading and Dungeon Risks
Glimmermark firearms hit hard and pierce armor, but slow reloads, match upkeep and misfires make them a demanding choice...
Stephen Fabian’s Dungeons & Dragons Art Deserves a Closer Look
From Ravenloft’s gothic mood to vivid color work, Stephen Fabian brought distinctive storytelling to fantasy art. His il...
Hidden Realms: The Mummy’s Tomb Turns Dice Rolls into a Tomb-Mapping Puzzle
Map an ancient tomb in 20 turns, balancing dice, gold and open routes in this portable solo or group puzzle from Spyros...
Keith Parkinson’s Cavalier Drawings Show a Different Side of His Fantasy Art
Keith Parkinson’s bold ink work in Dragon #72 pairs a memorable cavalier elf maiden with a class whose appeal outpaces i...
A Panic Table for D&D Morale Checks Adds Unpredictable NPC Reactions
This D&D morale rule gives NPCs a chance to flee, freeze, lash out or faint when a failed check turns into panic.
Seas of Strife Review: A Trick-Taking Game Where Less Is More
Seas of Strife turns familiar trick-taking on its head: players aim to collect as few tricks as possible while adapting...
Lobby Snacks Preview: A Trick-Taker Where Winning Can Cost You
Lobby Snacks pairs open prize cards and flexible plays with a spending limit that can turn a strong round into a bust.
The Book of Valkyries PDF Is Ready for Fantasy Game Tables
After more than five years of work, The Book of Valkyries is available as a PDF, with its print edition still awaiting a...
OD&D’s First Ranger: Joe Fischer’s Class and Its AD&D Legacy
Joe Fischer’s Ranger debuted in Strategic Review before AD&D. Its familiar traits endure, while its early rules show the...
Celtic Legends 3: The World of Éire Joins the Terra Mythica Setting
Rob Stone’s third Celtic Legends book expands Terra Mythica, a loose setting where distinct mythologies can meet while k...
Kohaku: The Big Pond Adds Secret Goals, New Tiles and a Shared Pond Mode
Gold Seal Games’ expansion adds modular scoring options and a competitive shared pond mode to Kohaku, alongside six new...
Slay the Spire’s Defect: Flexible Orb Builds and 0-Cost Combos
The Defect rewards adaptable deckbuilding, from lightning and frost support to rapid 0-cost loops. Here’s what each appr...
Book of Valkyries Adds Skuld, Seer of Fate, to Its OSR Roster
The Book of Valkyries is complete and headed to print, with a revised Skuld illustration and a fate focused profile buil...
Geirskögul, Valkyrie of Shaking Spears, Brings Fury to the Field
Geirskögul boosts nearby allies, unnerves foes and senses conflict from a mile away. Her profile gives game masters a cl...
ORMAN Preview: A Calm, Clever Roll-and-Draw Forest Builder
ORMAN turns four dice into a thoughtful forest puzzle, balancing tree clusters, lakes and variety in a quick print-and-p...
ARDEVUR Review: Mining, Markets and Risky Resource Sales
ARDEVUR pairs mine building and resource management with volatile sales and player interaction. Its disruptive Action Ca...
A Shrine Visit That Can Bless—or Burden—D&D Characters
This house rule turns religious observance into a small XP reward, a possible Bless effect, or a deity-linked Quest for...
How Strong Is Superman in a Guardians Game? Comic Feats and Tabletop Advice
Superman’s lifting feats range from planetary weight to cosmic spectacle. For a Guardians game, treat his strength as st...
Remembering Tim Kask: Stories, Games and a Gruff Warmth
A fellow player remembers Tim Kask’s sharp humor, generous stories and the small convention community where they shared...