A Subtle Glow Gives Elves Darkvision—and Makes Hiding Harder
This tabletop rule gives elves enough inner light to navigate dark places, while making them easier to spot and disrupti...
GM Tips & Worldbuilding
A Subtle Glow Gives Elves Darkvision—and Makes Hiding Harder
This tabletop rule gives elves enough inner light to navigate dark places, while making them easier to spot and disrupti...
D&D and RPG Inspiration: Random Tables, Dungeon Tools and HârnMaster Maps
A broad RPG reading list brings together table prompts, campaign tools, monster ideas, rules questions, hobby history an...
Celtic Legends: Gods & Druids Adds 12 Deities, 60 Spells and Two Classes
This 50-page fantasy roleplaying supplement brings twelve Irish deities, 60 druid spells and two new classes to the tabl...
Thrüd, Valkyrie of Strength: A D&D-Style Storm Warrior
Thor’s daughter arrives with twin weapons, storm magic and a detailed high-level stat block built for a forceful encount...
A Tabletop RPG Toolkit of Random Tables, Encounters and Game Master Advice
A broad reading list pairs ready-to-use fantasy prompts with advice on rulings, travel, player agency, mapping and runni...
Geiravör, the OSR Valkyrie Whose Thunderous Spear Deafens Foes
This OSR take on Geiravör pairs a thunder-crack spear with a fierce battlefield presence—and leaves her spell-like abili...
Dungeoneer 2.1 Rules Get a ChatGPT Rewrite, With the Original Sheet Still Needed
A ChatGPT rewrite gives Dungeoneer 2.1’s dense rules a clearer read, though players still need the original sheet for it...
Fantasy RPG Yearly Event Table Adds Omens, Disasters and Regional Rumors
A flexible yearly event table gives fantasy campaigns regional news, from royal births and strange signs to famine, war...
Glimmermark After 26 Sessions: Shields, Goblins and a Living Dungeon
A year into Glimmermark, shield management has softened the dungeon crawl while goblin factions and shifting alliances k...
Chicken Stinger: A Golden Axe Mount for Old-School Fantasy Games
This odd, tail-swinging mount brings arcade flair to the table, with old-school stats and clear hooks for encounters, ri...
Old-School RPG Blogs Built a Culture of Shared Ideas and Debate
The OSR’s early blogs offered home game inspiration, lively debate and collaboration—habits today’s readers can carry in...
Tabletop RPG Inspiration: Random Tables, Dungeon Prep and Traveller
A curated set of RPG links spans quick-use tables, encounter ideas, dungeon design, game-master prep and Traveller’s spe...
Dungeons & Dragons’ Essential Experience: Danger, Magic and Heroic Action
A look at the lasting emotions behind D&D, from suspense in a perilous fantasy world to the rush of overcoming its monst...
Swords & Wizardry at the Table: Making the Rules Your Own
A Swords & Wizardry foundation can support a distinct game shaped by the people around the table and the choices they en...
Hegemony Leads a Long Tabletop Discussion Alongside Dungeon Kart and White Castle Matcha
The episode spends extra time on Hegemony, then turns to the chaotic racing of Dungeon Kart and the White Castle Matcha...
RDTN Episode 326: Yokohama, Nekojima and Board Gaming’s Golden Age
Episode 326 discusses Yokohama, AI Space Puzzle and Nekojima, then asks whether board gaming’s golden age is a moment or...
The A.R.T. Project Review: Tense Cooperative Art Recovery
The A.R.T. Project pairs tight resource management and limited table talk with tense dice fights, varied maps and striki...
SaltCON-Summer 2023: Six RPGs, a Game Swap and Two Big Concerts
A weekend of SaltCON gaming brought six very different RPG sessions, new finds and plans for the next convention, follow...
RDTN Episode 267: Tense Choices in Quartermaster General: 1914, Fyfe and Paper Dungeons
Episode 267 weighs dice driven dungeon choices, tough tile placement and a tense struggle in Quartermaster General: 1914...
RDTN Episode 265 Covers Power Core, Terracotta Army and More
Episode 265 returns to its usual pace with game talk, a standout Power Core demo, a cartoon theme song battle and plenty...