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Issue No. 192
Board Game Reviews

D&D and RPG Inspiration: Random Tables, Dungeon Tools and HârnMaster Maps

Story by Geoffrey · 381 readers

A broad RPG reading list brings together table prompts, campaign tools, monster ideas, rules questions, hobby history and two HârnMaster maps.

D&D and RPG Inspiration: Random Tables, Dungeon Tools and HârnMaster Maps

This collection is a useful tour of the small tools and big questions that keep tabletop games moving. It ranges from quick prompts for the next session to broader thoughts about rules, worldbuilding and the history of the hobby. The strongest use for a list like this is practical: pick an idea that solves a current table problem, then follow the thread into stranger territory.

Triassic Life in Germany by Benjamin Waterhouse Watkins

Prompts for the table

The random-table links offer quick ways to give characters and places texture. d100 – Hireling Hobbies or PC Pastimes from d4 Caltrops suggests a source of everyday detail for player characters or the people who work alongside them. A hobby can make a hireling feel like someone with a life beyond the job, or give a character an easy hook for conversation during downtime.

D20x5 Great Grails from Archons March On points toward a set of sought-after objects or ambitions. d100 Woefully Encysted Creatures from Blog of Forlorn Encystment promises a stranger kind of inspiration, while Farmer Drama 2 Ethyria Farm Life + from Elfmaids & Octopi turns attention toward rural lives and their troubles. Together, these prompts can help a game master fill in the world at several scales: a person’s habits, a prize worth seeking, an unusual creature, or the concerns of a farming community.

Worldbuilding through practical details

Several entries tackle the structures that make a setting feel lived in. 10 Reasons Why the Guild has a Partial Map from Rise Up Comus starts with a familiar piece of adventure design and asks why the information might be incomplete. Its companion, Gygaxian Democracy: 100+ more reasons the guild has a partial map, offers a further batch of possibilities. For a game master, that premise can turn a map handout into a source of questions: who made it, what’s missing, and what might characters learn by exploring?

Who feeds all these monsters? Monster Keepers & Menageries, also from Elfmaids & Octopi, follows the consequences of keeping dangerous creatures. DOWNTIME DEMANDS OF SENTIENT WEAPONS: Or The Care & Feeding of Excalibur from I Cast Light brings a similar domestic question to magical equipment. Both titles point to a useful design habit: treat fantastic things as part of the world’s daily work, with needs and costs that can create play between expeditions.

The resources section also includes Tireless Antagonisms from The Stronghold Rebuilt, identified as English Civil War campaign rules. It sits alongside resources for monster care, sentient weapons and the reasons a guild’s map may be partial, making this a good section to browse when a setting needs more than scenery.

Rules questions and adventure structure

The thought pieces take familiar rules and story assumptions apart. where are psionics from? from Blog of Holding raises a question about the roots of a fantasy ability. What does Protection from Evil protect us from? from Chgowiz’s Hobbies asks readers to examine how a spell’s name and function relate. These are the kinds of questions that can expose gaps between a rule’s label, its table use and the assumptions a setting makes.

Pulp Heroes and Damage from Akratic Wizardry turns to the relationship between heroic tone and harm. Blog of Forlorn Encystment contributes two more pieces: Dead Gods Waiting to be Reborn: Ruined Shrines and the Syncretist Cleric in AD&D and There’s a Road to the Dungeon, and It’s Paid for by Adventurers. One title points toward religious history and ruined places; the other toward the material connections between adventuring and the wider world.

Action-Oriented Interaction from Aboleth Overlords rounds out the section with a focus on how encounters involving characters can work at the table. And Friday Encounter: Powder Keg from Tales of the Lunar Lands offers a ready-made encounter prompt for a session that needs a sharp starting point.

Tools for game masters

The DM Aid links cover several different kinds of preparation. Building Bhakashal – Sandbox Style Open World Gaming from Dweller of the Forbidden City focuses on open-world play. Yaksha’s Hexfill Method (Part 1) from Seed of Worlds offers a named method for filling a map area, while the guild map entries from Rise Up Comus add reasons for leaving part of that area uncertain.

For encounters and setting details, the list includes Monstrous Mondays: Guardians of the Library and Monstrous Mondays: Ghost Lights, both from The Other Side; Curses from DMiurgy; and Smoking Gun (Magical Revolvers) from dungeonfruit. The titles alone suggest a mix of locations, hazards and unusual objects that could serve as starting points for further preparation.

Other entries consider what makes play sustainable and engaging: Against the Elements from Among Cats and Books, 5 Tropes that Make Exciting Stories But Ruin D&D Games from DM David, and Super simple XP system, take 2 from Methods and Madness. For a more specific social obstacle, What it takes to get a drink around here from Town Scrier gives the everyday act of ordering a drink room to become a scene.

Maps, props and hobby history

A physical table aid appears in Scratch Off Dungeon Maps! from glorified notepad. It’s a concise idea with a clear use: make the act of uncovering a dungeon part of how players interact with the map.

The hobby-history links ask where familiar terms and images come from. When did People Start Referring to RPGs as TTRPGs? from Taskerland examines a change in how people name the hobby, while Ruins from Grognardia turns to a long-standing piece of fantasy scenery. The HârnMaster section is more directly useful for setting work: Map K3: Anoth Delta and Tashal: Buckthorn House are both available through lythia.com.

The remaining links widen the inspiration pool. Open Culture’s Why Knights Fought Snails in Medieval Illuminated Manuscripts and The Oldest Unopened Bottle of Wine in the World (Circa 350 AD) offer historical curiosities; Men with Fangs! from The Horrors Of It All adds a horror note. Taken as a whole, the collection is best approached as a shelf of prompts: start with the question your next session needs answered, then follow whichever link gives it room to grow.

Source: Geoffrey · gmkeros.wordpress.com

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