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Issue No. 194
Board Game Reviews

A Tabletop RPG Toolkit of Random Tables, Encounters and Game Master Advice

Story by Geoffrey · 330 readers

A broad reading list pairs ready-to-use fantasy prompts with advice on rulings, travel, player agency, mapping and running games.

A Tabletop RPG Toolkit of Random Tables, Encounters and Game Master Advice
The fight with the dragon.
Hermann Freihold Plüddemann, from "Deutsches Balladenbuch," collective work, Leipzig: 1852

This collection’s strength is its range: quick prompts sit beside practical game master references and pieces about the assumptions that shape a roleplaying session. The random tables offer material to spark scenes, while the longer reads point toward choices about preparation, character power, travel, and player agency. For a busy GM, it’s a useful menu: grab one prompt for tonight, or follow a question into a deeper change to how the table runs.

Prompts for the next session

Several of the random-table links focus on details that can make a familiar fantasy setting feel less predictable. d100 – Vignettes for Faerie & Other Unseen Lands from d4 Caltrops suggests a source of brief scene ideas for encounters with the uncanny. A separate d4 Caltrops table, d100 – Pecuniary Problems, Awful Arrears, & Delinquent Debts, turns attention to money troubles. That kind of prompt can give a character or community a concrete complication without requiring the GM to build a large plot around it.

For strange creatures and locations, D6x6 Grimy Grimlocks from Archons March On and 1d100 Things in the Wizard’s Tower from Dice in the North both point toward tables suited to discovery. Relationship Complications from Traverse Fantasy takes the prompt away from rooms and monsters, toward the ties between characters. GMs can use that sort of material to put pressure on an existing relationship or give a scene a personal stake.

Places, shrines and play aids

The resource links gather material around shrines, secluded places and a more unusual stop along the way. Elfmaids & Octopi appears twice: More Shrine Fluff and A funny thing happened on our Shrine Pilgrimage. Read together, their titles suggest both setting detail and an incident tied to a journey. The Forgotten Hermitage from Dyson’s Dodehecadron adds another named location, while The Hole in the Wall Lounge from Blog of Forlorn Encystment brings a different kind of destination into the mix.

One entry is explicitly labeled as a player aid: d100 Gnome Youth Gone Wrong. A random table can help a group move through a situation that might otherwise stall over invention. The practical choice is how much to roll: use the result as written, or treat it as a starting point and adjust it to fit the characters and current scene.

Encounters and game design questions

The two encounters from Tales of the Lunar Lands offer contrasting hooks in their titles: Friday Encounter: Drinking with Satyrs and Friday Encounter: Star Metal. One centers on a social situation; the other signals a strange material or discovery. Either can give a GM a clear starting point, with the table’s choices determining whether the scene becomes a negotiation, a complication, or a lead to pursue.

The thought pieces address larger questions of play. d&d is anti-medieval from Blog of Holding and GP instead of XP? from Methods and Madness point toward discussions of genre assumptions and advancement. Lessons From Running a Hybrid Megagame turns attention to a format that mixes ways of participating. The piece titled Strategy and negotiation in FKR and open-strategy matrix games from Dozens and Dragons raises questions about how groups handle competing plans.

For table authority and rulings, The Game Master is neither a God nor a Judge from Shadows of NyOrlandhotep pairs naturally with Rulings, Not Rules: A Foundation, Not an Oversight from Bat in the Attic. Both titles invite reflection on the GM’s role when the rules leave room for judgment. Adventurers Are a Threat to the Established Order from Blog of Forlorn Encystment adds a setting-level angle: the presence of capable outsiders can change the balance of a community.

Preparation tools for the GM

Several links tackle the work that happens between sessions. Super simple XP system, take 2 from Methods and Madness signals a streamlined approach to character advancement. The Scavenger’s Deep from Dyson’s Dodehecadron offers a named dungeon to explore, while Generating Maps for Heart: The City Beneath focuses on map creation for a specific game. In Search of Better Travel Rules from Rise Up Comus points to another common preparation challenge: making journeys matter at the table.

The remaining tools cover a broad spread of campaign management and improvisation. AD&D 2e reaction table from Methods and Madness is a system-specific reference. Calendar Chronicles from Among Cats and Books suggests help with tracking time, while the linked gift economy and tablefill resolution discussion from 400 independent bathrooms points toward procedures for generating and resolving material in play. Running Mythic Bastionland from Among Cats and Books and Your PCs Are Superman: What Big Blue Can Teach Us About Level 20 Characters from Gnome Stew both take their cues from particular play contexts.

Two Sly Flourish entries offer concise prompts for GM practice: Avoid Removing Player Agency and Take it Easy. Alongside them, The Twenty Unspeakable Substances from Whose Measure God Could Not Take and Older and Fouler Things (Forgotten Beast Generator) from The Red Lantern offer evocative starting points for strange discoveries and creatures. Taken as a set, these links can support both immediate improvisation and a more considered look at how much structure a particular table needs.

Props, papercraft and a Pendragon scenario

For groups that bring physical handouts to the table, Propnomicon links three telegram resources: Period Telegram Blank, Customizable Radiogram Telegram and Period Western Union Telegram. These give a GM a starting point for a prop players can handle and read as part of a scene. Retro Papercraft From The Early Web – Modular Space Toys Revisited from papermau shifts the focus to paper models, with possibilities for adding homemade pieces to a play space.

Pendragon fans have “The Faerie Queene” (a Pendragon scenario) from Fabled Lands. The title makes this the collection’s clearest system-specific scenario entry, useful for readers looking for material tied directly to Pendragon.

Art and other inspiration

The final links reach beyond direct play aids. Albrecht Dürer’s Apocalypse from { feuilleton } offers an art-history reference; Revisiting Skaro from From the Sorcerer’s Skull revisits a science-fiction setting; and Brett Allen Johnson Harnesses the Glow of the American Southwest in Dreamy Oil Paintings from Colossal points toward visual inspiration. The list’s best use may be selective: pick one table for the next session, one practical reference for a recurring problem, and one outside source to refresh the setting’s look or mood.

Source: Geoffrey · gmkeros.wordpress.com

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