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Issue No. 44
Board Game Reviews

RDTN Episode 265 Covers Power Core, Terracotta Army and More

Story by Tony McRee · 761 readers

Episode 265 returns to its usual pace with game talk, a standout Power Core demo, a cartoon theme song battle and plenty of side segments.

RDTN Episode 265 Covers Power Core, Terracotta Army and More

After its Gen Con episode, RDTN returns to a more familiar rhythm: a mix of tabletop conversation, lighter recurring segments and a full set of game topics. The hosts say they had a chance to play games again, enjoyed the three games they discuss, and came away especially impressed by a demo of Power Core: Call of Cthulhu. That’s the clearest recommendation in the episode notes, though the time stamps make it easy to sample the rest of the show too.

A varied run of game discussions

The first named game on the schedule is Red Cathedral: Contractors, beginning at 00:06:46. The episode then moves to Too Many Cooks at 00:13:25, followed by Power Core: Call of Cthulhu at 00:20:27. The notes don’t describe the rules or specific play experiences for these titles, so listeners looking for those details will need to hear the discussion itself.

At 00:31:07, the hosts turn to Ticket to Ride: San Francisco. Later, the game conversation picks up again with Catherine: The Cities of the Tsarina at 01:01:07, Terracotta Army at 01:07:26, and The Guild of Merchant Explorers at 01:21:40.

That spread gives the episode a useful shape for listeners who want to jump straight to a particular title. The early portion groups several game discussions close together; the later portion returns to games after a run of variety segments. There’s no need to treat the timestamp list as a ranking or review verdict: the accompanying notes offer one broad reaction to the games and single out the Power Core demo, without assigning scores or detailing comparisons.

The demo that stood out

The hosts’ strongest reaction is reserved for the Power Core: Call of Cthulhu demo. They say it “just blew us away” and express hope that it succeeds for Board & Dice. That enthusiasm makes the segment a natural starting point for anyone choosing a single stop in the episode. It also gives the show a clear focal point: the notes describe a positive experience at the table, while leaving the particulars of how the game works for the audio.

For game fans, a demo can offer a quick sense of a title before a full play, but the source doesn’t say what the hosts tried, how long the demo lasted, or which parts impressed them. So the practical takeaway here is modest and useful: listen to the segment for their firsthand response, and don’t expect the written rundown alone to explain the game’s turn structure or components.

More than a game list

RDTN keeps its broader format intact between game topics. A “Saturday Game” segment starts at 00:02:54, before the first named title. At 00:35:15, the hosts stage a Cartoon Theme Song Battle; “Taste Buds” follows at 00:41:10. Later stops include Flying Squirrels, a discussion of the Netflix movie RRR, trades on BGG, Bucee’s, “Get Off My Forms!”, Mario Kart and Drift. These titles and topics make the episode feel like a group of players catching up, rather than a sequence of formal reviews.

The show also includes mentions of Portal Games at 00:45:06, Miniature Market at 00:59:46 and Ultra Pro at 01:20:40. Guild Wars 2 appears at 01:27:22, just ahead of the outro at 01:32:40. The time stamps help separate these shorter detours from the longer game segments.

A familiar finish—and a lingering tune

The hosts close the written introduction by saying they’re glad the episode is back to a “reasonable” length after the Gen Con installment. They also call out the Cartoon Theme Song Battle with a playful warning about its staying power, asking readers whether the Johnny Quest tune is already playing in their heads. It’s a small detail, but it captures the show’s easygoing blend of hobby talk and shared jokes.

For listeners who want tabletop discussion with room for side conversations, episode 265 offers a straightforward entry point: use the time stamps to choose a game, then stay for the segments that give the show its personality. The Power Core demo is the hosts’ standout moment; the rest of the lineup makes this a broad catch-up episode across games and familiar RDTN features.

Source: Tony McRee · rolldicetakenames.com

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