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Issue No. 45
Board Game Reviews

RDTN Episode 263 Puts Caesar! and Kites on the Table

Story by Tony McRee · 562 readers

Episode 263 contrasts the tense two-player strategy of Caesar! with Kites’ frantic card-and-hourglass fun, alongside a visit from Ignacy.

RDTN Episode 263 Puts Caesar! and Kites on the Table

Two short games can create very different kinds of table tension. In episode 263 of RDTN, Caesar! Seize Rome in 20 Minutes is presented as a compact contest of two-player strategy, while Kites brings cards and hourglasses into a lively, fast-moving group experience. The contrast gives this episode its clearest gaming thread: one game asks players to watch each other closely; the other aims to get everyone reacting together.

The description of Caesar! focuses on the pleasure of timing a clever play. Both players have room to strategize, and decisions may take a little extra thought as each considers what the other might do next. That pause is part of the appeal: the game’s short playing time doesn’t rule out a tense exchange or the satisfaction of finding a move that catches an opponent off guard. The episode frames it as a small, focused duel where a well-timed decision can feel like the whole point.

That account stays centered on the table experience rather than laying out rules or a full turn sequence. For players deciding what sort of session they want, the distinction is useful. Caesar! sounds suited to a pair who enjoy weighing options and trying to read one another, even when the game itself is brief. Its appeal, as described here, comes from those moments of deliberation and the hope that the next play will turn the contest your way.

Kites occupies the other end of the episode’s quick-game spectrum. Cards and hourglasses are part of the action, and the hosts describe the result as frantic, light, and fun. The energy is the selling point: this is the pick for starting a game night with a burst of activity or giving the gathering an upbeat finish. Where Caesar! leaves space for two players to stop and think, Kites is pitched as a game that gets the table moving and responding.

The episode doesn’t provide a player count, play time, price, or detailed rules explanation for Kites, so those specifics are best checked against the game’s product information. What it does offer is a clear sense of tone. Expect a more animated experience built around cards and hourglasses, rather than the concentrated head-to-head planning highlighted in Caesar!. That makes the two recommendations easy to distinguish when choosing a short game for the group in front of you.

A weekend visit and a full show schedule

Beyond the game discussion, the hosts recount a weekend visit from Ignacy. The itinerary included playing games, tasting unfamiliar foods, and attempting to hit a golf ball. These details give the episode a conversational travel-and-hangout feel alongside its tabletop coverage, with time spent together away from the game table woven into the discussion.

Other segments range across the hosts’ road trip, a missing-car problem, plans for Gen Con, and their work making videos. The schedule also includes stops at the Southern Fried Gaming Expo, a MARTA incident, and conversations about food. Later topics include Neuroshima Hex: Pirates, Warmachine Mk IV, and Warcry Core Set 2.0. The breadth of that rundown makes this a general-interest episode for listeners following the hosts’ convention plans and recent gaming conversations, as well as the two featured short games.

Gen Con is on the hosts’ calendar for the week of recording, and they invite listeners who see them there to say hello. That note gives the show a direct connection to the community it covers: the episode moves from play impressions and weekend stories toward an upcoming chance to meet at the convention.

Listen for the contrast

For a game-night choice, the episode’s most practical takeaway is about mood. Choose Caesar! when two players want a compact strategic contest with room to pause and anticipate. Bring out Kites when the table would benefit from a more energetic card-and-hourglass scramble. The show offers brief impressions rather than a rules teach, but its contrast between deliberate play and lively group fun is easy to carry into the next game night.

The full running order places Caesar! at 00:37:52, Ignacy’s visit at 00:43:00, Neuroshima Hex: Pirates at 01:08:22, Kites at 01:10:33, Warcry Core Set 2.0 at 01:17:51, and Warmachine Mk IV at 01:22:45. Listeners can jump to the topics that interest them, then use the two game descriptions to decide which kind of short play fits their table.

Source: Tony McRee · rolldicetakenames.com

Crossover stories