Villainous, KeyForge and Age of Sigmar Champions Lead RDTN Episode 151
Story by Tony McRee · 481 readers
Episode 151 weighs Villainous’ appeal against its light gameplay, compares two card games and brings back the Flying Squirrels segment.

RDTN Episode 151 takes a practical look at three games drawing attention from its hosts: Disney Villainous, KeyForge and Warhammer: Age of Sigmar Champions. The conversation starts with a useful distinction for anyone curious about Villainous: strong interest and busy demo tables don’t necessarily mean a game will be hard to find everywhere, and a crowded table doesn’t promise a deep game. The hosts describe it as a title that might surprise you, while cautioning listeners not to expect much depth in its gameplay.
That mix of enthusiasm and reservation makes the discussion more useful than a simple recommendation. A game can be an appealing choice for a particular table even when it isn’t built around deep play. The episode’s take leaves room for that distinction: the draw is worth considering, but listeners should keep their expectations in line with the hosts’ description. If you’re deciding whether it fits your group, the clearest takeaway is to treat the demo buzz as a reason to take a look, not as proof that the game will suit every player.
Finding Villainous after Gen Con
The hosts recall Villainous as one of the hot games coming out of Gen Con. At the show, its demo table stayed full and the available copies sold out. That could easily leave players expecting a difficult search, but the episode reports that Target was carrying the game exclusively and that it was available there, even though local stores near the hosts had sold out.
For listeners facing the same empty shelves, the practical detail in the episode is specific: the Target site listed free pickup at a local store, with an estimated shipping time of four to seven days. Availability can differ by location, so the hosts don’t claim every listener will find the same result. Their point is narrower and more helpful: a local sellout doesn’t necessarily close off the option of getting a copy, and waiting a few days may be enough.
That’s a useful bit of shopping context for a title whose demand seemed conspicuous at Gen Con. The episode connects the excitement around the demo table with the less glamorous question players face afterward: where can I actually get it? Its answer is to check local availability and consider store pickup if the shelves are bare. The recommendation comes with an expectation check, too. Interest may be high, but the hosts aren’t promising a heavy strategic experience.
Two card games, two different impressions
Later, the hosts weigh the pros and cons of KeyForge and Warhammer: Age of Sigmar Champions, explaining why one is coming out ahead for them. The source doesn’t spell out the details behind that preference, so the episode listing is best read as an invitation to hear the comparison rather than a full breakdown of either game. What it does establish is that the hosts are putting the two titles side by side and discussing what each does well and where each falls short.
That kind of comparison is most useful when listeners bring their own preferences to it. A discussion of pros and cons can help players sort out what they value in a card game, while a host preference offers one group’s perspective rather than a universal verdict. If you’re choosing between the two, the segment gives you a place to start: listen for the reasons behind the hosts’ choice, then decide how those points match your own table.
More than the game reviews
Episode 151 also brings the Flying Squirrel segment back. This time, the hosts ask listeners for suggestions about which comics they should be reading. That question gives the segment an open-ended feel: it’s a chance for the audience to shape a future conversation with reading recommendations, rather than a rundown of titles already selected by the hosts.
The episode moves across several other topics as well, including hobby game sales, a discussion titled “Changing of the Guard,” a Draft Mechanic meetup and Discover Lands Unknown. Its running order starts with the intro at 00:36 and the Sweet Spot Discussion at 4:05. The Song and Magic the Gathering follows at 12:00, with Flying Squirrels at 17:38 and Hobby Game Sales at 18:35.
Listeners can find Doc’s Basement Comics at 20:27, Changing of the Guard at 22:38 and the Draft Mechanic meetup at 24:27. The segment for Discover Lands Unknown begins at 26:38, followed by “Not worth what you think” at 28:45 and “Target the next Game Store” at 30:30. The Villainous discussion starts at 32:34, and the KeyForge versus Age of Sigmar Champions conversation begins at 39:04. Portal Games appears at 1:03:10, the outro at 1:03:55 and The Broken Token at 1:05:45.
The episode’s main takeaway is a grounded one: Villainous attracted attention at Gen Con, but the hosts describe its play as relatively light and point listeners toward a practical way to check availability. The card game comparison adds another reason to tune in, especially if you’re curious about why the hosts prefer one of those two titles. You can join the show’s BGG guild to take part in the community, and bring a comic recommendation for the returning Flying Squirrels segment.
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