RDTN Episode 153 Pairs Cryptid, Taj Mahal and Gizmos with Guest David Waybright
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David Waybright joins Marty for Tiny Epic Mechs and a Cryptid discussion, while the hosts revisit Gizmos, Taj Mahal and board game hype.


Episode 153 of RDTN puts board game hype under the microscope alongside first impressions and returning favorites. Marty is joined by David Waybright of Man vs Meeple while the regular host is away on vacation. The pair discuss what anticipation can do to expectations, sales and a game’s first plays, then turn that question toward several titles on the show’s playlist. The episode’s range makes it a useful listen for players weighing a buzzy new release against the quieter appeal of a game that earns another trip to the table.
A guest takes on the show
Waybright steps in for the absent host and joins Marty for the episode’s discussion of Tiny Epic Mechs. At the time of the recording, the game was on Kickstarter and had passed $300,000 against a $15,000 funding goal. Those figures give the conversation a clear snapshot of the project’s momentum at that point, without answering the broader question the show raises: how does all that attention shape what players expect when they finally sit down to play?
That tension is familiar to anyone who has followed a tabletop release before its first session. Anticipation can give players a sense of what to look for, but it can also set a high bar before the rules are even opened. Marty and Waybright spend time talking through hype’s effects on expectations, sales and early plays. The subject fits the episode’s mix of current interest and personal response: a game’s reputation may travel ahead of it, while the table still has to decide what the experience is actually like.
There’s a light touch to the setup. The host’s introduction jokes that Waybright was recruited because he had nothing else to do and was asked to fill the role of being grumpy. He apparently didn’t quite manage it, but the show is glad he joined. That self-deprecating framing sets an easy tone for the conversation, without making the guest appearance feel like a formal interview.
Cryptid gets the five-minute treatment
Marty and Waybright also spend time on a “5 Minute Initiative” segment about Cryptid from Osprey Games. The introduction mentions that several takes went into recording it, a small production detail that hints at how much the pair wanted to get their thoughts across in a short format. The regular host hasn’t played Cryptid, so the segment leaves open a practical question for listeners: is this a game Marty will teach, or one the host will need to learn independently?
That perspective makes the discussion relevant to players trying to work out how a game might reach their own table. A recommendation can be useful, but so can hearing whether a title sounds approachable to someone who hasn’t encountered it yet. The episode doesn’t promise a rules tutorial; its appeal here is the exchange between two players reflecting on Cryptid and the prospect of learning it.
The published segment guide places Cryptid at 1:08:03. Listeners can jump there for the discussion, or start earlier with the episode’s other topics and let the conversation build. The lineup also includes Gearworks at 1:13:35, followed by Man vs Meeple happenings at 1:17:45.
Two games the hosts wanted to revisit
Before the vacation, Marty and the regular host recorded reviews of Gizmos and Taj Mahal. Gizmos, from CMON, is described as a simple engine builder that the hosts expect to bring back to the table. That’s an appealing kind of endorsement for players who value replay plans over a grand claim: the game made enough of an impression that another session already sounds worthwhile.
Taj Mahal has returned in a reprint from Z-Man Games, and the hosts’ reaction was immediate surprise followed by a desire to play again. They describe the experience as a “what just happened here” moment, then make clear they’re glad the game is available again. For a reprint, that kind of reaction gives listeners a reason to pay attention: the hosts found enough in the game to want a quick return visit, even if the introduction doesn’t spell out the details of their review.
The two reviews make a neat counterpoint. Gizmos is introduced through its engine-building style and the prospect of repeat plays; Taj Mahal stands out through the hosts’ startled reaction and enthusiasm for its return. Neither needs a score to communicate the basic takeaway. These are games that prompted the reviewers to keep thinking about what they’d just played.
Episode guide and listening stops
The episode begins at 00:37, with Tiny Epic Mechs at 17:45 and Gizmos at 24:30. Portal Games appears in the segment guide at 29:40, followed by the board game hype discussion at 32:30. Taj Mahal starts at 1:00:40, with Miniature Market listed at 1:05:43 before the Cryptid segment.
The later stops round out the show with Gearworks, Man vs Meeple happenings and The Broken Token, which is listed at 1:28:57. The guide also links to Portal Games, Miniature Market, Man vs Meeple happenings and The Broken Token.
For listeners deciding where to start, the episode offers three clear entry points: the attention surrounding Tiny Epic Mechs, the hosts’ conversation about hype, or the two reviews that left them ready to play again. The most useful thread connects them all: a game’s reputation can prompt a first session, but the table’s own response is what makes a second one worth planning.