Glimmermark Issue 3: A Ready-to-Run Newsletter for an Open Table Campaign
Story by Geoffrey · 350 readers
After more than 50 sessions, Glimmermark’s third-year newsletter gathers local rumors, party records, maps and house rules for an exploration-focused game.

Glimmermark has reached its third year and passed 50 sessions, with its referee crediting early preparation and an open table for the campaign’s staying power. The approach suits a particular kind of fantasy game: players head into dungeons, fight for treasure and explore, while a changing group can join without needing a character-specific plot to catch up on.
That flexibility is part of what makes the game manageable to run. The referee describes Glimmermark as “low-effort,” meaning the work happens early and the sessions don’t demand extensive preparation each time. Locations and other game material are already written down, while details that arise in play can often be settled at the table. The rules are based closely on Labyrinth Lord, which keeps the referee’s administrative tasks light.
The format has also helped the game continue through a period when the referee’s depression made it difficult to manage other games. Glimmermark could keep going because much of its groundwork was in place and its structure didn’t depend on maintaining elaborate personal storylines for each player. That’s a practical lesson for referees: preparation can make a game easier to sustain, especially when the schedule or the group’s capacity changes.
A record of the campaign in play
The third issue of Glimmermärkische Zeytungen collects the material players need to remember the setting and pick up the thread between expeditions. Its contents range from in-world dispatches and character lists to expedition maps and rules. The newsletter was delayed while 18 months passed both in real life and in the game, which uses a one-to-one time scale.
Several sections are presented through the perspective of the castle scribe. “News and Ads from the Glimmermark” provides local color while planting possible leads for future adventures. The Chronicle of Arkeios gives short accounts of sessions, alongside events that took place between them. Those entries give players a way to recall what happened and can point toward what the group might investigate next.
The issue also keeps track of the people and animals traveling with the player characters. Separate lists record the PCs and their entourage, including hirelings, henchmen and pets. An “In Memoriam” section records characters who have died; so far, most have been level 1 hirelings. Keeping those details together helps an open table preserve the consequences of past expeditions even as its roster changes.
Maps and rules alongside the fiction
Players draw their expedition maps using Mipui, a mapping tool the referee says works well for the group despite not being perfect. Its export feature lets the player-drawn maps appear in the newsletter, where they can serve as a shared reference later. That’s a useful fit for exploration play: the party’s own record becomes part of the campaign archive, rather than a separate set of notes that can easily be lost.
The rules section lays out both the reference rules and the house rules in use. It includes additional experience sources, an expansion of the referee’s house rules prompted by a slow pace of advancement. The group found that gaining experience mainly from monsters and treasure made progress “dreadfully slow,” so the newsletter records the added ways characters can earn it. Putting those adjustments in writing gives returning players a clear reference and helps new arrivals understand how advancement works.
Firearms receive their own section, with the basic rules previously posted separately. The setting recently established that black powder exists, leading the referee to include early guns as well. This is a small example of how the newsletter ties rules to discoveries in the game world: once a new piece of setting logic is established, the group can see how it affects play.
A practical campaign archive
The issue is partly in German, reflecting the language most often used at the table. The rules material remains in English, following the original English-language reference rules. Artwork for this edition is credited to Kim Holm and Stoneshore.
For a campaign built around expeditions and a flexible roster, this kind of newsletter does several jobs at once: it keeps local leads in circulation, records who has traveled with the group, preserves the players’ maps and makes house rules easy to check. Glimmermark’s third issue is a snapshot of a game designed to be picked up again, with enough shared notes to help the next expedition begin.
Glimmermärkische Zeytungen – Ausgabe 3 (Juli 1206)-1 · Download
