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Issue No. 151
Board Game Reviews

Ork Speed Freaks Add 25 Points to the Waaagh! Project

Story by Wudugast · 642 readers

Bikers and their boss add 25 points, taking the Ork force to 62 as the race to catch IRO continues.

Ork Speed Freaks Add 25 Points to the Waaagh! Project

The Ork force gets a quick lift from a handful of bikers and a boss: together, they add 25 points and bring the project total to 62. That’s useful progress in the race to catch IRO, though the gap is still large enough to keep the next additions firmly in view. A batch like this makes the project’s pace easy to read: there’s a clear gain, but no suggestion that the finish line’s close.

Fast models, quick progress

The choice makes sense for a project chasing points at speed. Each bike is worth 4 points, and its rider adds another 2, for a total of 6 points per model. The arithmetic’s refreshingly direct: every finished bike brings the tally up by the same amount, making a small group an efficient way to move the collection forward. That clarity also makes it easy to see what each completed model contributes, rather than treating the batch as an unexplained jump in the total.

There’s more to the decision than the count, though. Bikers bring a different look and feel to an Ork force than a line of foot troops. The bikes put motion at the center of the models, and their riders give the group a rowdy, unruly character that suits the project’s appeal. Even when the immediate goal’s to build up the total, a change in silhouette can make a new batch feel distinct from the models already on the workbench. This is more significant than it looks: variety in shape can help a force read as a collection of different units, not just a growing tally.

For a painter, that visual difference can help keep a growing project lively. A bike offers broad surfaces alongside smaller areas of detail, while the rider gives each model room for its own character. Working through several similar models can still become repetitive, so it helps to think of the group as a set: keep a shared visual thread, then let individual details provide variation. The source doesn’t prescribe a paint scheme, so the exact colors and finishing choices remain open. That leaves room to make the bikes feel related without making every model feel interchangeable.

A boss to keep an eye on the riders

Fast-moving Orks need someone in charge—or at least someone who looks like they might be. The boss fills that role in this addition, giving the bikers a leader and adding another focal model to the group. It also changes the shape of the project: this isn’t simply a stack of identical point gains, since the boss and his bike contribute separately. The distinction matters for tracking, and it gives the group a clear centerpiece alongside its repeated bike-and-rider units.

The boss is worth 3 points, and his bike adds 4. That makes 7 points for the leader and his ride. Add those to the bikers’ 18 points, and the new group contributes 25 altogether. The running total rises from 37 to 62. It’s a modest bit of bookkeeping, but showing the pieces of the calculation lets readers follow how the project got there.

What the total says about the project

That 25-point increase is substantial for this stage, but it doesn’t end the chase. The stated target’s to catch IRO, and the current total of 62 still leaves a long way to go. The update gives a clear snapshot of progress rather than claiming the force is complete: the bikes are in, the boss is along to supervise, and the next additions will need to keep closing the gap. There’s momentum here, but the gap remains the story.

There’s a practical rhythm here for anyone tracking a collection by points. Work out what each model contributes, group related additions, and update the running total once the batch is ready. That makes progress easy to follow and shows which projects offer a quick lift. It also gives each update a concrete reason to exist beyond simply showing another finished model. If you’re working in this space, the same approach can make a long project easier to discuss: readers can see what changed and how much ground it covered.

Why the next batch matters

Points offer one useful measure of progress, but they don’t tell the whole story of a collection. A batch can add a clear visual identity, introduce a different kind of model, and create a fresh painting challenge at the same time. Here, the bikes do all three while pushing the total upward. The project’s next additions will show whether that pace continues, and whether the force gains more variety as it grows.

For this Waaagh!, the speed freaks do exactly what the project needs at this stage. They bring energy to the force, add a leader to the group, and push the tally to 62. IRO remains ahead, so the next step’s still the same: keep building, keep counting, and see how much ground the Orks can cover. One batch at a time.

Source: Wudugast · convertordie.wordpress.com

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