RDTN Episode 341: Risk AD 2210, Ethnos, Metal Gear Solid and More
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RDTN’s holiday gaming recap ranges from family games to heavier table sessions, with an episode guide for Ethnos, Mezen and more.


Episode 341 of Roll Dice Take Names moves through a broad stack of games, from family time over the holidays to heavier sessions with Risk AD 2210 and Catan: New Energies. The hosts also discuss Flip 7, Cabanga!, Mezen, Ethnos, Fellowship of the Ring: Trick Taking Game, Metal Gear Solid and Prey. The episode’s appeal is its variety: listeners can use the guide to jump straight to a familiar title or follow the conversation as it shifts between different kinds of play.
A holiday table with different weights
The holiday recap puts family gaming alongside more involved sessions. One host describes getting Risk AD 2210 and Catan: New Energies to the table, while Marty spent time playing with family. That contrast gives the discussion a useful shape: the episode isn’t limited to one kind of group or one level of commitment. It moves between games played as part of leisure time with family and titles that the hosts approached as heavier gaming sessions.
Risk AD 2210 gets a particularly positive mention. The speaker says they began with reservations, expecting a familiar version of Risk with only a few additions. Their experience changed that expectation. Dice still mattered, and the host accepts that as part of the game’s character, but the session left them more pleased than they anticipated. The comments don’t spell out specific rules or explain which elements made the game feel distinct, so listeners looking for that detail will need to hear the discussion itself. What comes through clearly is the shift from skepticism to enjoyment.
Catan: New Energies also appears among the heavier games played over the break. The episode listing places it early in the show, at about 24 minutes. The source doesn’t provide a verdict or describe the session’s mechanics, so the useful takeaway here is that it formed part of the hosts’ holiday gaming rather than a detailed review. For anyone choosing what to hear, that distinction helps set expectations: this is a conversation across several titles, not a full rules explanation for each one.
More titles across the episode
The time guide begins with an introduction at roughly 2 minutes, followed by a School Pizza segment around 10 minutes. Risk AD 2210 comes next at about 16 minutes, with Flip 7 at 21 minutes and Catan: New Energies at 24. Cabanga! follows around 32 minutes. At about 35 minutes, the discussion turns to Portal Games, before Mezen appears around 37 minutes and Ethnos around 44.
That middle stretch offers several good entry points for listeners who came for a specific title. Mezen and Ethnos sit close together in the guide, while the wider episode moves between game talk and other topics. Game Toppers is listed at roughly 1 hour and 8 minutes. Fellowship of the Ring: Trick Taking Game follows at about 1 hour and 9 minutes, Metal Gear Solid at 1 hour and 15 minutes, and Prey at 1 hour and 31 minutes. Miniature Market is listed around 1 hour and 37 minutes, with the outro at about 1 hour and 38 minutes.
The list covers a wide spread of names, but it shouldn’t be mistaken for a set of equally detailed reviews. The source gives titles and approximate positions, while its written recap singles out the holiday sessions and the host’s reaction to Risk AD 2210. That makes the episode guide most useful as a listening map: use it to find a topic, then let the conversation provide the context the brief listing can’t.
Using the time guide
The timestamps are approximate because embedded advertisements can shift when a segment begins. The hosts say they can’t reliably estimate the length of those ads and are continuing to look for a better solution. Treat each time as a guidepost rather than an exact cue. If a segment hasn’t started when you arrive at the listed point, move forward a little; the times are intended to help listeners navigate, even with the ad breaks in the mix.
That practical note matters most for an episode with so many subjects. A listener tuning in for Ethnos, Fellowship of the Ring: Trick Taking Game or Metal Gear Solid may have to adjust slightly from the listed time. The sequence remains clear, though, and the guide shows where the longer runs of game discussion sit within the nearly 1-hour-and-40-minute show.
Next stop: Atlanta
The hosts close by looking ahead to their next return, when they plan to discuss Dice and Diversion in Atlanta, Georgia. They also hope the weather will be warmer this year. It’s a brief preview rather than a detailed event report, but it gives regular listeners a clear idea of what’s coming next.
For this episode, start with the holiday recap if you want the hosts’ clearest personal reactions, especially the unexpected enjoyment of Risk AD 2210. Use the time guide for the rest, and allow a little room around each marker as the embedded ads shift the timing.