Scorpius Freighter’s Three Timers Lead Three Board Game Discussions
Story by Tony McRee · 505 readers
RDTN Episode 161 looks at Scorpius Freighter’s racing action tracks and revisits Pandemic: Fall of Rome and Black Orchestra.


Scorpius Freighter’s three action tracks give its turns a built-in push toward the finish: players need to make progress on their own plans while watching for any track to end the game. That tension anchors one of the three game discussions in RDTN Episode 161. The episode also compares two cooperative games, Pandemic: Fall of Rome and Black Orchestra, with both players eager to return to the table.
Three tracks, three clocks
The episode’s Scorpius Freighter discussion focuses on the relationship between its action system and its end conditions. Players move around three tracks to take care of what they need to do. Each track also acts as a timer, and the game ends when one reaches its required threshold.
That arrangement makes planning a matter of pace as much as choice. A useful move on one track may also bring the game closer to its end, leaving less time to make progress elsewhere. Players have to think about what they can accomplish before any one clock runs out, rather than assuming they’ll get to finish every plan they start.
The hosts describe the finish as arriving sooner than expected: even when the rules have made the end condition clear, there can be a feeling that there wasn’t enough time to get everything done. Their response is that efficiency matters. That’s a useful way to approach a game with several timers: keep checking which track is closest to ending the session, and weigh each action against the work still left to do.
They also talk about wondering how the mechanism might have been designed differently. That curiosity is part of the appeal here. Three progress tracks that also serve as clocks create a decision space players can examine from several angles: what each action accomplishes, how it changes the pace, and whether it pushes the table toward a finish someone is ready for. The episode doesn’t offer a full rules breakdown, but it makes clear that this dual purpose is what gave the game its distinctive feel at the table.
Scorpius Freighter is the featured game in the episode’s later discussion, beginning at 40:58 in the supplied segment list. It follows an earlier section on Miniature Market. The hosts’ account gives players a practical expectation: plan to adapt as the clocks advance, and don’t count on completing every possible objective before play ends.
Two cooperative games worth revisiting
The other main gaming conversation brings together Pandemic: Fall of Rome and Black Orchestra. Marty had played Pandemic: Fall of Rome, while the other host had played Black Orchestra. They compare their experiences as cooperative games and come away wanting to play both again.
The comments on Black Orchestra are especially enthusiastic. The host says they enjoyed it and would like their wife, who is a big fan of cooperative games, to try it too. They can see why it appears near the top of many players’ lists. That’s a personal reaction rather than a detailed verdict on every part of play, but it points to a strong first impression: the game left the host wanting to bring another player into the experience.
The exchange also gives listeners a reason to pay attention to how each game feels over more than one session. In cooperative play, the group’s shared decisions shape the experience, so a first game can raise questions that players want to revisit together. Here, the hosts don’t claim the two titles work alike; they simply share the common outcome that each game made them interested in playing again.
The segment list places this discussion at 47:57 and links to both titles through Miniature Market. The episode offers no player counts, play times, prices or full rules explanations for these games, so listeners looking for those specifics will need to consult the linked listings or the publishers’ game pages.
A broad episode, with games at its center
Episode 161 also ranges across food, entertainment, hobbies and the show’s plans for the first quarter of the new year. The hosts open with a New Year greeting and mention doughnuts; Krispy Kreme appears at 02:57, followed by a fitness challenge at 07:28. Other listed stops include a Spider-Man movie discussion, Nintendo, a surprise, and a wrap-up.
For tabletop listeners, the additional links point to a varied set of subjects: Biblios at 15:06, Malkyrs at 17:32, and The Broken Token at 24:41. The list later includes an RDTN survey, Miniature Market and, after the main game conversations, Tantrum Con and Portal Games.
The most useful takeaway for game groups is the contrast between the discussions. Scorpius Freighter asks players to manage a race against multiple clocks, while the two cooperative titles left these hosts keen to gather again. If you’re choosing what to try next, the episode gives you a clear starting point: look at Scorpius Freighter for a game whose ending is tied closely to action-track progress, or listen for the hosts’ reactions to two cooperative games that earned a second play.
Episode segments:
00:31, Intro
02:57, Krispy Kreme
07:28, Fitness Challenge
11:25, Sad News
13:33, Spiderman Movie
15:06, Biblios
17:32, Malkyrs
19:07, Nintendo
22:10, Wrap it Up
24:41, The Broken Token
25:50, RDTN Survey
40:00, Miniature Market
40:58, Scorpius Freighter
46:30, Surprise
47:57, Pandemic: Fall of Rome / Black Orchestra
1:13:52, Tantrum Con
1:17:02, Portal Games