RDTN Episode 181: Marvel Champions and War Chest Nobility Lead a Packed Games Roundup
Story by Tony McRee · 351 readers
Episode 181 looks at Marvel Champions’ complete core set, War Chest Nobility’s added decisions, and several other card and tabletop games.


Episode 181 ranges across cooperative card play, tactical decision making and a handful of other tabletop releases, but two games give the discussion its clearest hooks: Marvel Champions and War Chest Nobility. One is a forthcoming living card game built around heroes facing a single villain; the other adds more choices to a game the hosts already enjoy for its brisk pace and strategic pressure.
The Marvel Champions segment starts at 38:53. Fantasy Flight Games’ cooperative living card game has players take on a villain whose scheme threatens trouble for the heroes. The stakes can be as dramatic as havoc across the setting or as grounded as a bank robbery. That gives the game a direct shared objective: players are working together against one opponent and trying to stop that opponent’s plan.
The most practical detail in the discussion is about the core set. The hosts say it contains what players need to begin, including the required copies of cards. That’s a meaningful point for anyone who has played earlier living card games where a single core box didn’t provide enough copies of certain cards, making extra purchases necessary for a fuller selection. Here, the starting box is presented as a complete entry point. Players considering a preorder can weigh the game on its own terms without first calculating whether they’ll need another copy of the core product.
The episode describes Marvel Champions as arriving in the fourth quarter, but gives no specific date or price. Its appeal, as presented here, rests on cooperative play and the clash between a villain’s scheme and the heroes’ efforts to stop it. That’s enough to sketch the central tension, though listeners looking for details about turn structure, individual heroes or how the villain’s plan unfolds will need more than this brief segment listing provides.
War Chest gets another layer of decisions
War Chest Nobility gets an early play, discussed at 16:27. The hosts point to a combination that helps explain the base game’s table appeal: fast turns, strategic depth and difficult choices that keep players weighing their options. Nobility, in their view, adds further decision points during play.
That’s a modest description, but it identifies a useful question for anyone deciding whether an expansion belongs on the table: does it add choices that make the existing game more engaging? The hosts’ answer is positive, especially for groups already playing War Chest. More decision points can give experienced players new ways to think through a position, while the game’s quick pace still matters. An expansion that asks players to consider more without dragging out every turn can refresh a familiar match.
The episode doesn’t specify Nobility’s components or explain how its additions work, so it doesn’t offer enough detail to judge the expansion’s rules on their own. The recommendation is tied to enjoyment of War Chest itself. For players who return to the base game, the added choices are the reason to take a closer look; for everyone else, the segment offers a glimpse of what the hosts value in the series rather than a full introduction.
A broad run of tabletop stops
Several shorter segments fill out the episode. The opening covers “Glad They told Us which way was up” at 6:50, followed by a look at Game On Coin Sets at 12:51. At 24:24, the hosts turn to a Warhammer Underworlds expansion. The time listing names the topic but supplies no further description of the set or its play, so listeners will need the recording for the details.
Pax Pamir appears at 32:26, before the longer Marvel Champions discussion. Portal Games gets a segment at 1:08:07, and Sorcerer follows at 1:09:32. Eternal Chronicles of the Throne comes up at 1:16:33. The episode closes its game topics with The Quick and the Undead at 1:23:46, then wraps up at 1:31:17.
The list suggests a show moving between different kinds of play, from card games to tactical board games and miniatures. Yet the available notes don’t explain the hosts’ opinions on Pax Pamir, Sorcerer or Eternal Chronicles of the Throne. Treat those entries as a guide to what the episode covers, rather than as a detailed account of each game’s mechanics or merits.
Where to pick up the conversation
For listeners deciding where to start, the 16:27 War Chest Nobility discussion is the short route to the episode’s expansion talk, while Marvel Champions at 38:53 gets the fuller treatment. The chapter list also links to Pax Pamir, Marvel Champions, Sorcerer, Eternal Chronicles of the Throne, War Chest Nobility, Game On Coin Sets, Miniature Market, Portal Games and The Broken Token.
Episode 181’s strongest takeaways are specific and practical: Marvel Champions’ core set is described as ready to play without extra core boxes, and War Chest Nobility gives current fans more decisions to consider. Those details make the episode especially useful for players choosing a starting point or looking to add variety to a game already seeing regular table time.
fake Rolex watches