RDTN Episode 236: Ignacy Returns to Discuss Portal Games, Shipping and New Releases
Story by Tony McRee · 750 readers
Ignacy joins RDTN to discuss Portal Games’ plans, shipping challenges, Eleven, Dune House Secrets and more.


Portal Games’ plans and the practical headaches behind getting games to store shelves give RDTN Episode 236 its clearest focus. Ignacy joins the show for a long conversation, covering the publisher’s coming months and the difficulty of moving products through a crowded shipping period. The episode also ranges across new miniatures, several board games and the relationship between board gaming and YouTube.
There’s a familiar bit of self-aware comedy in the setup: the hosts joke that Ignacy might have been better off recording a message in advance than sitting through their banter. Within the first 15 minutes, he starts to wonder about that choice too. The joke establishes the loose, conversational feel of the episode, while the longer discussion gives the interview room to move beyond a quick update.
Portal Games behind the scenes
The most substantial company discussion concerns what Portal Games has planned for the coming months and the logistics that stand between a finished game and its arrival in shops. Ignacy talks about shipping difficulties and why the holiday period could make it harder to get products onto shelves. For players, that’s useful context: a game’s production story doesn’t end when it’s ready to leave the printer. Moving stock through the supply chain also shapes when people can expect to find it.
Ignacy also explains why changing printers isn’t a simple fix. The episode description doesn’t spell out every constraint, so there’s no basis for reducing the problem to a single cause. The useful takeaway is that manufacturing decisions connect to the wider process of getting a game made and delivered. A new printer may sound like an obvious response to a delay, but the conversation points to a more complicated set of practical considerations.
That makes the logistics segment relevant beyond Portal Games. Publishers have to coordinate production and delivery, and disruptions can affect the timing players see at retail. Here, the discussion stays grounded in Ignacy’s account of the challenges facing his company rather than offering a guaranteed timetable for any particular product. Anyone following Portal Games’ upcoming releases will want to keep those shipping pressures in mind.
Games and tabletop conversation
The episode’s release talk includes Eleven, Dune House Secrets, Neuroshima Hex Digital, Million Dollar Script and Unmatched Deadpool. The supplied rundown names these titles but doesn’t provide player counts, play times, prices or detailed rules descriptions. The episode is therefore best approached as a broad conversation and update, rather than a source for product specifications.
Several other topics widen the show’s range. The rundown includes new miniatures from Games Workshop, a segment on COIN Games, and a discussion labeled “The Rest of the Best.” There’s also a segment about board gamers and YouTube, framed around the question of why tabletop fans aren’t watching more videos about their hobby. That’s a useful prompt for designers, publishers and creators: a community’s interest in games doesn’t automatically translate into attention for every kind of coverage.
The rundown also includes a return to Portal Games, a video game discussion and the usual stretches of banter. Those lighter sections are part of the show’s format; they place the industry conversation among the hosts’ informal reactions instead of presenting it as a tightly edited interview. Listeners looking for direct updates can use the timestamps below, while anyone who enjoys the group’s tangents can let the full episode run.
Episode guide
The timestamps make it easier to jump between company news, game mentions and the show’s other discussions. The early portion features the introduction and Ignacy’s conversation; Portal Games’ plans and shipping follow later. Product mentions arrive across the second half, with Unmatched Deadpool near the end.
| Time | Segment |
|---|---|
| 00:00 | Game Toppers |
| 01:10 | Vanessa Intro |
| 01:35 | Intro |
| 04:51 | Ignacy is Confused |
| 20:50 | Games Workshop New Miniatures |
| 23:00 | Back to Banter |
| 25:36 | COIN Games |
| 31:50 | More Banter |
| 32:40 | State of Portal Games |
| 36:45 | Logistics at Portal |
| 43:45 | Miniature Market |
| 46:19 | Eleven |
| 60:30 | Dune House Secrets |
| 70:36 | Neuroshima Hex Digital |
| 77:00 | Million Dollar Script |
| 80:00 | The Rest of the Best |
| 85:31 | youTube and Board Games |
| 99:38 | Portal Games |
| 103:20 | Unmatched Deadpool |
| 109:34 | Video Game Rehash |
| 112::00 | Outro |
For listeners most interested in the business of tabletop publishing, Ignacy’s explanation of shipping and printer changes is the episode’s strongest draw. The game list offers plenty of signposts for fans of Portal Games and the other featured titles, while the YouTube discussion opens a wider question about how tabletop audiences find and follow coverage. Pick a timestamp for a focused update, or settle in for the full mix of shop talk and shenanigans.