RDTN Episode 325 Reviews Charioteer, Rallyman: Dirt, Heat: Heavy Rain and More
Story by admin · 377 readers
Episode 325 compares three racing games and also looks at Sandbag and Agueda, two games built around clever card and collection decisions.


Racing is the focus of Episode 325 of Roll Dice Take Names, with three games offering very different ways to chase the finish: card play in Charioteer, dice and risk management in Rallyman: Dirt, and hand management in Heat: Heavy Rain. The hosts also discuss Sandbag and Agueda, giving the episode a wider look at games where timing, shared incentives and scoring goals shape the table.
The racing conversation comes from a group with a personal fondness for the genre: the hosts mention growing up in NASCAR country. Their picks make a useful comparison because they don’t treat speed as a single mechanism. One asks players to manage cards, another makes dice rolls and route choices central, and the third adds new track challenges to an existing racing game. The episode’s structure lets listeners jump straight to each discussion, with Rallyman: Dirt at 00:22:43, Sandbag at 00:39:25, Charioteer at 00:46:09, Agueda at 00:59:22 and Heat: Heavy Rain at 01:05:36.
Three different approaches to racing
Rallyman: Dirt puts dice at the center of the race. Players roll to move around a course and try to complete it in the best time, weighing the desire to push ahead against the danger of difficult turns. That push-your-luck tension gives each roll a clear purpose: progress matters, but so does getting through the course cleanly. Modular tracks add another layer, since the route can change between plays and players must respond to the layout in front of them.
Charioteer takes a card-driven route. The episode describes it as a set collection style racing game in which cards can help a player sprint, damage a rival or navigate a turn of the forum. That mix makes each play a question of priorities. A card used to gain ground may not be available for another need, and actions aimed at opponents can affect the shape of the race as much as a straight push for speed. The hosts point to strategic card play as a major factor in deciding who wins.
For players who already have Heat: Pedal to the Metal, Heat: Heavy Rain adds two tracks. New elements on those routes test hand management, particularly as cars approach corners. Players still need to draft, plan and sprint, but the added track challenges ask them to account for how their cards will serve them at key moments. The hosts’ description frames the expansion as a way to bring fresh decisions to the base game’s racing rather than a standalone entry.
Together, these games give the episode a useful range of racing decisions. Rallyman: Dirt makes the uncertainty of the dice the main source of tension; Charioteer centers the choices in a player’s hand; and Heat: Heavy Rain builds on an established system with new routes that press players to manage their cards carefully. Anyone choosing among them can start by asking what kind of uncertainty they enjoy: a risky roll, a flexible card choice or a changing set of track demands.
Card play and collection beyond the racetrack
Sandbag is described as an anti-trick-taking card game. Players can manipulate trump, but doing so may help the other people at the table as well. That shared consequence is the hook: a move that looks useful in isolation can change what everyone else is able to do. The episode’s short description leaves the finer rules details open, but the central decision is clear. Players need to consider how a change in trump affects the whole table, not only their own hand.
Agueda takes a collection-based approach, asking players to meet three scoring objectives set at the start of the game. Those goals give the collection a direction from the opening, while the family’s comparison to Azul offers a quick sense of the table experience. They found Agueda less stressful, with less hate drafting. That impression may appeal to groups who enjoy arranging collections and pursuing visible goals but want a gentler contest over what other players take.
Where to jump in
The episode opens with movie talk at 00:05:08, followed by a squirrel moment at 00:09:12, a discussion of what counts as rolling at 00:10:55 and Taste Buds at 00:15:52. Gametoppers LLC comes up at 00:21:37, before the game discussions begin. Miniature Market is mentioned at 00:38:35, and Portal Games at 01:14:07. The show wraps with final racing thoughts at 01:15:06.
For listeners who want the racing comparisons first, the closing segment is a natural place to start after hearing the individual game discussions. The episode’s strongest takeaway is that racing games can create pressure through very different tools: dice, cards, track features and the decisions those systems force at the table. After the racing talk, Sandbag and Agueda offer a change of pace through shared card effects and goal-led collecting. The hosts also send their thanks to listeners returning from Origins and hope they had a good time.