The Well of Desires: A Fantasy RPG Hook with Wishes That Bite Back
Story by TardisCaptain · 887 readers
A wandering well grants wishes shaped by the coins tossed inside, turning simple desires into complications for adventurers and kingdoms.


One wish can change a life. The Well of Desires makes sure the change comes with a story attached: its magic answers what people want, but rarely in a way they can neatly control. This system agnostic plot seed, written for Day 19 of the RPGaDAY 2026 Challenge, gives a game master a mysterious location, a set of wish-granting rules and a trail of consequences to build an adventure around.
A well that won’t stay put
The Well of Desires appears in remote places chosen by the game master. Accounts place it everywhere from desert and arctic terrain to swamps, jungles and ruins. Scholars suspect it moves after a certain number of uses, perhaps to keep any one person or group from controlling it for long. Others think the shifting location spreads uncertainty wherever the well appears.
No one knows who made it. One legend says a greedy person wished the well into existence while seeking more wishes. The researcher Tovark argues that agents of chaos brought it into this world to stir trouble and produce wild magic. Aalaanbar the Wise believed the gods created it to punish mortals for meddling with magic that should have stayed untouched. The competing accounts leave room for a game master to choose what’s true—or let the mystery stand.
Seekers recognize the well by a metal plaque fixed to its plain stone curb. It bears the words: “After a time, you may find that having is not so pleasing a thing, after all, as wanting. It is not logical, but it is often true.” Any creature that can read will understand the message in its own language.
The well itself can’t be damaged. Its cover won’t burn, and its crank always lowers a bucket into a clear reservoir. Water drawn from it stays clean whatever the surrounding terrain. Some people claim it heals, but that effect remains unconfirmed. Try to put anything besides the bucket or a coin down the well, and it returns the object to the ground nearby.
What people have wished for
Tovark’s letter to his former companion, Exalted Tanas, collects reports from across several kingdoms. The stories suggest that the coin matters as much as the wish. A copper piece gave the mayor of Lower West Shireton the position he asked for: king. The catch was scale. He became ruler of a hamlet with seventeen residents and 47 goats, whose people happen to be content with him as their leader.
Batherly Silverwind, an elven baker in the Grand City of Roses, wished for wealth with a copper coin. Her bakery flourished as taverns and inns placed orders, but keeping up with demand left her working her ovens eighteen hours a day. Korth the Sly used a silver coin to become famous. His name spread widely enough that anonymity became impossible.
A gold coin brought Walter the Great, a fencer from the coastal kingdom of Tir, the unmatched skill in battle he desired. It also left him without opponents willing to duel him. Platinum made for a far broader request: Jehanne Darc’s father reportedly wished to save the world, and the wish came to pass through the daughter he raised alone. Jehanne later led troops against the tyrant Donnicus Marx.
These outcomes make the well useful at the table because its magic doesn’t need to deny a wish to create trouble. The baker gets a thriving business; the famous duelist gets the victory he wanted. The price shows up in the shape of daily life afterward. For a session, a wish can function as a tempting shortcut that gives characters a new problem to solve.
Odd coins, shared wishes and a warning
Tovark’s research describes stranger results when the coin itself is unusual. A bent coin brings companions who help the wisher pursue a quest. A counterfeit coin can take a wish from someone else and grant it to its user; one warrior discovered this when he became immune to bee stings. A wooden carnival token secured a traveler a horse, though the animal sings on the road.
There’s a sharper edge to a shaved gold coin. A merchant who had been collecting gold dust from trimmed coins wished for wealth. Afterward, a random number of coins vanished from his treasury each night, despite his efforts to protect it. And a coin broken in half grants the same wish to both holders. If they want different things, the shared magic can become a problem for everyone involved.
The letter ends on a warning. Tovark tells Tanas that Venoma had been asking similar questions, possibly because his children found the well’s latest location. Tovark fears they may unleash wild magic across the land. That gives the game master an immediate reason to put the party on the trail: find the well, learn what the children intend and decide whether the magic should be used at all.
The hook can suit a range of fantasy games, including Dungeons and Dragons, Basic Fantasy, Castles and Crusades, Fantasy Age and BareBones Fantasy. The well’s strongest feature is its flexibility: each coin can reveal something about the wisher, while the consequences keep the party asking what a desire is really worth.
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